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About Mithril Academy

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Post  Misha Mon Oct 08, 2012 12:28 am

I'll edit this post later to make it clean, but here's the idea so far...

Mithril Academy is a pseudo-military high school. The school has regular classrooms as well as various combat training and field exercises.

The students are categorized in 2 ways--
1- By program. Some students are focused on infantry, some spec ops, some intelligence, etc. (Will work out details, welcome to suggestions)
2- By team/squad. Teams compete with each other (sorta like the houses in Harry Potter)

Each team is comprised of x-amount of kids from each program. Each team also has members from every year (freshman, sophomore, junior, senior)

This allows for established enemies to be present, and still have a reason to be opposed to the main crew, and it allows for allies to be present without being part of the main crew.

For canon characters-
Those that are students or of student age are, of course, students.
Those who are adults are among the faculty. (Mao as an instructor, for instance)
Those who are at an in between age have a choice - If they're borderline old enough, they can be aged to be a teacher. If they're borderline young enough, either de-aged to be a student, or have some reason for still being a student. (Such as Kurz. At 19, you'd think of him as graduated, but he's much too young to age enough to be a teacher)

When it comes to adapting characters from other fandoms, keep the above rules in mind, but use your best discretion.

For original characters, just make sure they fit! Having a 20-y/o might sound good, but what could they possibly be doing there? Have they stayed back a few years? Or are they the person who graduated and keeps hanging around anyways? A 20-y/o would be too old to be a student and too young to be a teacher, so just keep that in mind when making an OC for this.

Jindai High teachers will retain their subjects. (Kagurazaka teaching English, for instance)

That's all for now. ^.^ We'll figure out the basic faculty using the most major of characters later, just so that way threads will have a clear idea of which character (whether in play or not) should be the instructor for which class.

I welcome your ideas on the matter.
Misha
Misha
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Post  Darthtabby Mon Oct 08, 2012 2:07 pm

Are there any of my original or other fandom characters you'd like to see participate in this? I've been thinking of playing Yun Yun, but if there's any others you'd particularly like to see let me know. Smile

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Post  Misha Mon Oct 08, 2012 2:12 pm

Whoever you want, there's no real specifics in mind, so whoever you think would be fun to have there. ^^
Misha
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Post  Chris Ganale Fri Jan 25, 2013 7:40 pm

Oops, wrong account, lol. Uhh, anyways...

Related to the current event in the academy, I had an idea that would allow the students in these events to get training that's more like real-world, given that the current rules limit them to only nonlethal munitions, as it's not very likely in a real-world hostage event that one would be equipped only with CS gas and 9-bangers.

This actually comes out of Halo. What I'm referring to is their tactical training rounds. Long story short, it essentially is a live round that has been fitted with a proximity fuse to make it disintegrate when it gets within 10 centimeters of any object. It disperses paint onto the object, and if the object happens to be an individual, then the paint's anesthetic properties stuns the point of impact to simulate a bullet wound.

This way the students can get realistic weapons training without killing each other.
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Post  Darthtabby Fri Jan 25, 2013 7:48 pm

I think we were planning to use simunitions. They're paint rounds that can be fired out of modified 9mm and 5.56mm service weapons. They have reduced range compared to live ammo and require protective equipment like goggles for safe use, but they still considered an excellent training tool.

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Post  Chris Ganale Fri Jan 25, 2013 7:50 pm

Yeah, TTR is basically futuristic simunition. I was just concerned because no disposition for anything but nonlethal items were mentioned and I didn't want to run around with just CS and 9-bangers.
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Post  Chidori Kaname Fri Jan 25, 2013 7:51 pm

At this point, whatever looks best, 'cause I dunno what XD The Halo rounds sound good, we can go with that. Whatever works the best
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Post  Chris Ganale Fri Jan 25, 2013 7:55 pm

Well, as a former AMMO specialist, I can say that with modern methods, putting a proximity fuze on existing small-arms rounds is considered not worth the effort, because of the relative sizes of the items involved. It's why proximity fuzes don't exist, real-world, on anything smaller than 20mm (also because proximity fuzes are typically installed for anti-aircraft use, but that's a different discussion).

However, given the near-future setting of FMP, it's not outside the scope of things they'd do, especially to enhance training. TTR is superior in that regard because, short of it being a paint round, it otherwise will perform exactly like its live counterpart.
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Post  Chidori Kaname Fri Jan 25, 2013 8:04 pm

Works for me. Yay Black Technology!
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Post  Darthtabby Sat Jan 26, 2013 12:04 pm

Personally, I would have stuck with simunitions and maybe added some black technology created virtual reality simulations to things as well. While VR is not entirely realistic, it might allow for a lot of things that would be difficult, impossible or expensive to accommodate with real world training (such as barrier penetration, elaborate scenarios, or certain exotic locales). Plus trusting miniaturized fuses on live ammo to work properly 100% of the time seems like a bad idea to me. :p

I'll leave the final decision to other(s) though.

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